﻿using UnityEngine;
using System.Collections;

public class GameGUI : MonoBehaviour {

	public GameController controller;

	void OnGUI()
	{
		if(GUI.Button(new Rect(0,0,100,50), "发牌"))
		{
			controller.DealCards ();
		}

		if(GUI.Button(new Rect(0,60,100,50), "随机地主"))
		{
			OrderController.Instance.RandomOrder ();
		}

		if(GUI.Button(new Rect(0,120,100,50), "出牌"))
		{
			
		}

		if(GUI.Button(new Rect(0,180,100,50), "过"))
		{

		}
	}
}
